Saturday, April 27, 2019
Effect of Videogames on health and socially Essay
Effect of Videogames on health and socially - audition ExampleIn any case, it is impossible to isolate videogames completely from human life in this earned run average of advanced science and technology. This paper analyses how videogames affect the human health and the society.According to Anderson (2003), videogames are an excellent shaft of light for teachers to stimulate learning among the students. At the same time, violent video games have the dominance to cause ample social problems. Videogames are a double edged sword. Teachers passel teach difficult lessons with the help of videogames so that the students get more insights about difficult topics. For example, while teaching subjects such as physics and chemistry, teachers can make use of videogames. Imagine a case in which a teacher is teaching projectile technology in a physics class. There are plenty of videogames available in the food market in which fight using missiles or guns is the major theme. Such videogames can be used efficaciously by a teacher to teach the topics related to the operations of a missile. In short, videogames have the potential to cultivate positive effects in a society since it has the ability to stimulate or arouse the learning process.Kim et al (2010) pointed that excessive playing of video games may result in impaired faculty member performance. Videogames have the ability to cultivate a kind of addiction among teenagers. Majority of the videogames are organized in such a way that each player should cross many difficult levels before gain the target. When a teenager fails to overcome a particular difficulty level, he may spend more and more time in front of the computers or mobile phones for solving the puzzles created by the videogames. Thus he may not get enough time to spend for academic studies. Thus his studies can be negatively influenced by the addiction generated towards videogames. Teachers and parents are of the view that children who spent more time for playing videogames may spent little time for doing their home works, assignments or
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